Integrity is an intelligent Void Entity and the main antagonist of The Broken Script and spectrum_11. It's heavily implied that Integrity is ultimately responsible for everything that has occurred, as he is the source of The Broken Script's corruption.
Integrity is the most powerful of all currently known Void Entities. He is capable of manipulating game mechanics, such as removing the players' ability to leave the game and even transforming his victims into entities.
It is theorised that at some unknown point, as early as the Alpha version of Minecraft, Integrity entered the world and began waiting for players to join.
Integrity is a pitch-black, slender, wire-like entity standing at about 9 blocks tall. He stands upright and bears a flipped, triangular head. He has several red eyes on his head.



Integrity cannot be found in The Broken Script as of right now, but confirmation from developers indicates that he will make an appearance in a future update.
The moon_glitch.ogg sound effect is the only indicator of his presence in The Broken Script.
However, at one point he had an unfinished boss fight in the mod.
In phase 1, Integrity will emit static noises, and eerie ambience (done by constantly playing random cave/eerie noises at different pitches) will be emitted from his location. Integrity will slowly approach the player, possessing the ability to destroy any blocks that stand in his way. He seemingly doesn't lose aggro on the player. He uses the following abilities at random:
Missiles: Integrity will summon several black, wirey missiles from the sky. These explode on impact.
Status Effects: Integrity will give the player the blindness and slowness status effects.
Invisibility: Integrity will turn invisible. In this state, he moves a lot faster, to the point that it almost seems like he's teleporting. When he uses this ability, he says a currently unintelligible voice line.
Error Blocks: Integrity will summon Disruption blocks (similar to Notexture at random positions around him.
Increased Event Rates?: It seems that event rates appear to increase when Integrity is active, though this is not confirmed.
Integrity will spawn at a distance and look at the player.
A resonating bell sound effect will signal his appearance.
Getting too close to him will cause one of four things to happen:
Integrity will begin to split in half with a gross sound effect. After this, he will give chase, and a chase theme will play.
He is able to bridge over water with polished basalt, break blocks in his path, and when he is unable to reach the player, he will leap in the player's direction.
Integrity will say a voiceline and ban the player from the world with the message: “Connection terminated: No further information.”.